With the Advancement of 3D accelerated graphics, video games now go far beyond the sprite-based 2D graphics to display visuals that are more realistic and lifelike. In the 15-credit 3D Video Game Animation minor, students learn how to create optimized 3D graphics and animations that will respond well for the player, and then apply interactivity to those pieces using industry-standard game creation platforms. Both first-person (rendered from the perspective of the payer’s character) and third-person (shown from a distance away from the player’s character) games are explored.

Required Courses (9 credits)

Elective Courses (6 credits)

Select two of the following courses:

Contact Information
Robin Barkley
973-443-8693
robinb@fdu.edu

Course Descriptions

  • ANIM1650 By studying the evolution and history of video games, students learn to plan the visual and interactive content, goals, gameplay and the rules of their own game ideas. This course also teaches how art specifications can conflict with technical constraints and how some ideas might be impractical to build. Students will write in depth game design documents where elements such as story, setting, character development, logical flow and levels are planned and unforeseen issues are dealt with through modification of the paper design based on class critiques and feedback.

  • ANIM2240 This introduction course focuses on the design and creation of low polygon 3D models and textures as they relate to interactive-game production. Students learn to create assets that fit within the guidelines, limitations and goals of those capable of being utilized in 3D engine platform games. This course teaches how to plan ahead so when producing models for interactive use they will be as low poly as possible, yet still look as high-quality as possible in-game.

  • ANIM2500 This course teaches the basic of 3D animation, including physics, substance, reaction and force. Topics include keyframing, function curves, motion paths, dope sheets, aesthetics and limited special effects. After first sketching and refining storyboards that communicate their ideas, students move on to the computer phases of the projects. They are expected to produce animation that emulate real world physics and as well as exhibiting mood and symbolism. Everyone in the class participates in critiques of their own, as well as their classmate's work.

  • ANIM3350 This course teaches how to use the Unreal game engine, which is a unified suite of tools for constructing every aspect of video games. Students will design and produce original 3D gameplay by integrating their ideas into interactive prototypes and simulated 3D environments. Other topics include rendering, UI, level building, animation, visual effects, physics, and asset management.

  • ANIM3450 Students learn to integrate their game ideas using Unity's powerful rendering engine. This course teaches how to use Unity's animation system to bring characters and objects to life inside of a gaming environment. Students also utilize the tools provided to create interactive 3D and 2D graphic content while learning how to reduce the time needed to create visually stunning games. The focus of this course is on how to assemble scenes used in creating games containing high quality visuals, audio and realistic action that performs well on any platform.

  • CGD1313 This course is an introductory exploration of computer graphics as a technology and a creative medium. Through the use of industry-standard software, Adobe Photoshop, students learn the fundamentals of working with raster editing techniques. The focus is on manipulating images and learning about the production workflow as it pertains to digital imagery.