Animation is the process of creating the illusion of motion through a variety of techniques. The 15-credit minor in Animation prepares students to understand the various types of digital 2D motion graphics (which focus on image manipulation) and 3D computer animation (which takes place in virtual worlds) and their uses. The flexibility of this minor allows students to target their area of interest whether it is commercial style motion graphics, special effects, or 3D character animation.

Required Courses (9 credits)

Elective Courses (6 credits)

Select two of the following courses:

Contact Information
Robin Barkley
973-443-8693
robinb@fdu.edu

Course Descriptions

  • ANIM1750 By learning how to animate virtually any aspect of each element using Adobe After Effects, students create high- impact communications combining moving imagery, graphics, video, text, and sound. This course focuses on manipulating moving images, dynamic effects and compositing techniques to produce animated content for virtually any media. The focus is on quality design and animation targeted at high-end commercial style production. Color management and enhancement tools used in the manipulation of photos and videos while preserving clarity and color integrity are also covered in this course.

  • ANIM1850 This course is an introduction to the Autodesk 3DS MAX software interface and its various features. The focus is on learning how to build high detail 3D models, create and apply high quality textures, and implement lighting and cameras. Students create manmade and organic objects and learn to effectively critique their own as well as their classmate's work.

  • ANIM2243 Take your motion graphic skills to the next level by animation, editing, and compositing media in both 2D and 3D space in this course. Learn to produce impressive digital effects and composite artwork with live action footage using finely tuned keying techniques. Topics include advanced visual effects, particle systems, high-end 3D layers, lighting, depth of field, cartoon character rigging and puppeting, morphing and motion tracking.

  • ANIM2500 This course teaches the basic of 3D animation, including physics, substance, reaction and force. Topics include keyframing, function curves, motion paths, dope sheets, aesthetics and limited special effects. After first sketching and refining storyboards that communicate their ideas, students move on to the computer phases of the projects. They are expected to produce animation that emulate real world physics and as well as exhibiting mood and symbolism. Everyone in the class participates in critiques of their own, as well as their classmate's work.

  • ANIM3250 This course teaches how to create, control and optimize various types of 3D particle systems within Autodesk's 3DS MAX. Students learn how to effectively implement special effects such as fire, explosion, fluids, dust, bubbles, disintegration, physics, collisions, etc. into their 3D scenes and animations.

  • ANIM3331 Students design logos and work with a variety of types of animation and special effects to create commercial style animation.

  • ANIM3341 This course teaches how to apply and manipulate the basic character animation techniques found within the CAT toolset. Students learn how to rig, add muscles, create facial morphs, and apply and adjust the Physique and Skin modifiers, which perform the mesh deformation necessary to move the character throughout the 3D scene. How to work with and combine the various CAT layers to produce smooth, believable animation is covered in this course. The details of secondary motion, follow through and asymmetrical poses to emulate lifelike body gesture and facial expression is discussed and critiqued.

  • CGD1313 This course is an introductory exploration of computer graphics as a technology and a creative medium. Through the use of industry-standard software, Adobe Photoshop, students learn the fundamentals of working with raster editing techniques. The focus is on manipulating images and learning about the production workflow as it pertains to digital imagery.