Our faculty are employed in the animation and/or gaming industry and teach courses in their areas of expertise. Our instructors work for animation companies, entertainment industries, game development houses, architectural firms, military bases, motion graphics industries, as well as some of them run their own media companies that hire other animators and artists. Immersed in the real world, we bring the most up-to-date skills and diverse techniques into our classrooms. Since the industry changes at such a rapid pace, the importance of teaching the most recent animation and gaming industry techniques is the central focus of our curriculum. Our main objective is to prepare our students to go from the classroom directly into a variety of industries as seamlessly as possible.
Director of the Animation and Video Game Animation Programs
Animator, Web Designer/Developer, Graphic Designer
Robin Barkley brings an outstanding portfolio of experience in several disciplines within the digital arts industry and has been creating animations, interactive games and apps, websites, and print materials for a host of commercial, corporate and agency clients since 1989. She has won multiple national and international awards as well as wide recognition in the national industry for her skills. Her work has been highlighted in SIGGRAPH’s Electronic Theater, E3 and the Consumer Electronics Show.
Software: 3DS MAX, After Effects, Flash, Dreamweaver, Photoshop, Illustrator, WordPress
Full-Service 2D Animator, Designer, Pianist/Composer, Fine Artist
Rudy Agresta has been a professional artist/musician for well over 25 years. His passion for animation landed him free lance work in NYC where he did character/show concept design and animated on many TV commercials. Rudy enjoys animating the old fashioned way, with pencil and paper, and has incorporated hand drawn techniques within the digital realm to produce studio quality animation. Rudy devotes his full time producing animation and music for a number of clients as well as giving private piano, arranging, and music composition instruction.
Software: Flash, After Effects, Photoshop, Premiere Pro, DigiCel, Finale
Traditional Media: Pencil & Paper, Oils, Acrylic, Water Color, Gouche, Mixed Media
Animator, Game Designer, Web Designer/Developer
Professor Becker is the never-tiring co-founder of Blindhack
Software. Starting his programming career at the age of 12, he has since developed an impressive range of skills including film editing, animation, graphic design and web development. Whether he is the connecting force amongst a team of artists and programmers, vigorously marketing around the clock for a release, or locked in a dark room working for hours on end, he possesses an insane desire for continual perfection in his work.
Software: Unity, Unreal, 3DS MAX, After Effects, Flash, Dreamweaver, Photoshop, Illustrator, WordPress
2D & 3D Designer, Animator, Creative Thinker
Vincent is a multi-talented artist with experience in a myriad of creative fields, such as 3D modeling and animation, 2D design, motion graphics, writing, photography and film-making. Currently, he works as both a 2D & 3D designer creating print advertisements, storefront signage and other marketing materials for local businesses as well as larger corporations such as Dunkin’ Donuts, White Castle & Planet Fitness. Driven by his relentless desire to know more, he is constantly teaching himself new techniques, tools and software to add to his creative arsenal.
Software: 3DS Max, ZBrush, Photoshop, Illustrator, After Effects, Corel Draw, Sketch Up, Flash, InDesign, Premiere Pro
Luis Garcia is a digital/traditional artist who brings 20 years of experience in digital art and traditional art. Holds a master’s degree in animation from Academy of Art College, San Francisco, CA.
Software: Maya, 3d Studio Max, After Effects, Illustrator, Autodesk graphic, photoshop, Animate
2D and 3D Animator, Illustrator, Musician, Fine Artist
Frank Ippolito is a multi-disciplinary artist who brings 30 years of professional experience into the computer lab. Moving between myriad traditional and digital media, Frank was among the earliest adopters of digital technology in the arts. He introduced Digital Illustration into FDU’s art curriculum in 1998 and After Effects for Motion Graphics two years later. Stepping into the digital realm, he never looked back. Frank’s digital artwork can be found in exhibit halls of the American Museum of Natural History and The National Zoo. Digital illustration clients include Scientific America and The New York Times. His motion graphics and visual effects work appear in music videos, indie films, and performance art installations. Frank continues to seek new and exciting interdisciplinary avenues to explore in the arts.
Software: 3D Studio Max, After Effects, Photoshop, Realflow
Animator, Graphic Designer
Anila Jaho has over 20 years of experience in painting, photography, filmmaking, and animation. Her artwork has been awarded and recognized in many national and international exhibitions. She works as a 3D and 2D Design Artist for Industrial Webworks and other clients.
Software: Maya, 3DsMax, Zbrush, Unity, After Effects, Photoshop, Illustrator, Premiere Pro, InDesign, WordPress
Game Designer, A/V Multimedia Designer
Chris Kelly is a video game designer who owns Generation i Studios, which was formed in 2009 by veterans of the gaming industry focusing on developing interactive casual games. Professor Kelly has worked in the gaming industry for over two decades as a team member producing a wealth of web games, handheld cartridge games and iPhone games for such companies as Nabisco, Fox and MTV.
Flash, Photoshop, After Effects, Premiere
Alan Roth graduated from FDU with degrees in History and English Literature, then attended graduate school at Emerson College in Boston. He began his professional career at Time Magazine in the editorial department and is now the managing partner at Chase Wilson, a media producer with offices in New York and LA. As a screenwriter, he consults with studios and producers on their works in progress and is a fellow of the Academy of Motion Picture Arts and Sciences. Current productions based on his original screenplays (The Book of Leah starring Armand Assante) and Jersey City Story (produced by Michael Strahan) are due for the 2021 release.
Fadee Salama is a detail-oriented, full-time 3D animator who has been working in the medical animation industry for several years for a variety of companies and clients including Johnson & Johnson, Novartis, and Pfizer.
Software: 3DS MAX, ZBrush, After Effects, Photoshop
3D Artist, Digital Sculptor, AfterFX Artist
John Scalera is a seasoned veteran in the field of digital graphics and has been teaching for the past 15 years. When he is not teaching, John spends his time freelancing for a variety of clients such as GPU Energy, Hypnotix Games, State of New York, Becton Dickinson Pharmaceuticals, Sonic Slave, Conundrum Studios, International Flavor and Fragrances, The Creative Group, Colgate, Propeller Communications, Dun and Bradstreet and many others. John has a Masters of Fine Art in Special FX and Game Design.
Software: Zbrush, 3D Studio Max, After Effects, Photoshop CC, Lightroom
Justin Shaw is a full-time Assistant Professor of Video Game Animation at FDU. He has modeled, textured, rigged, and rendered 3D machinery and characters for a host of professional projects. He has also created animations for games on both Steam and Xbox and has designed and animated motion graphics for commercials. The foundation of his digital skills is derived from his traditional media roots, including sculpting, painting and drawing. Thus, his wide-range of skills transcends several disciplines, including Game Design, Information Technology, Art, Art History, Communications, and Graphic Design. In addition to teaching, Professor Shaw maintains his professional relevance by continuing to work in the digital media field.
Software: 3DS Max, Maya, After Effects, AVID, Premiere, Animate CC, Unity, Unreal, Illustrator, Magix Audio/Video Suite, Photoshop, Protools, ZBrush, Dreamweaver, In-Design, Finale, Audition, Corel Draw, Final Cut Pro, Mudbox, Nuke, Keyshot, Cinema 3D, Blender, Media Encoder
Languages: HTML, CSS
Cinema Studies Scholar, Cartoonist, Puppeteer, Game Designer
Cordelia Siporin is an award-winning scholar in the field of Cinema Studies with a Master of Arts degree from New York University, and a background in Animation Production from NYU Tisch School of the Arts. A former editor in the television industry, her scholarly and creative interests often overlap, resulting in a propensity for teaching Cinema Studies from a creative/industry perspective, often focusing on the works of women and minorities, while also creating works of her own that are informed by her studies. Currently, Cordelia is working on a restoration of The Curse of Quon Gwon, the first known motion picture with an all Asian American cast, directed by a Chinese American Woman, in association with the Women Film Pioneers Project at Columbia University. Her pixel sprite animation will be featured in an upcoming JRPG game, her puppetry company, Puppet Time, performs at various children’s events around the town of Montclair, NJ, and her cartoon art appears weekly in the absurdist space adventure comic
strip, “Captain Jett Renegade,” printed in the Montclair Local Newspaper.
Software: Flash, Aesprite, Frame Thief, Premier, Final Cut Pro
Traditional Media: Pencil & Paper, Ink & paper, Clay Sculpture, Stop-motion, Water Color, Acrylics,
Character Animator, Artist
John Vielee is a 3D animator who has worked in TV, commercials, games and film on projects ranging from the Geico Gecko to the movie Salt. Currently he’s a Lead Animator for the U.S. military working with the Gaming Interactive Technologies and Multimedia division. He holds a Masters Degree in Digital Imaging.
Jon Young is a professional 3D artist who has worked in studio and freelance settings bringing his expertise to a variety of industries including the medical device marketing industry, indie and established game studios, virtual reality technology entrepreneurs, and other software developers. Currently, he works full-time as a 3d asset developer and animator creating instructional materials for the U.S. military with the Gaming Interactive Technologies and Multimedia (GITM) division of Picatinny Arsenal. His curiosity leads him to other interests that tie creativity and technology together as well, such as 3D printing, photogrammetry, visual effects and editing for short films.
Software: 3ds Max, Maya, Motionbuilder, Photoshop, Quixel Suite, After Effects, ZBrush